Virtual Airplane vol. 2: Modeling: fourth edition, Tom 2Witold Jaworski, 12 kwi 2023 - 684 The four volumes of the "Virtual Airplane" series will teach you how to create the model shown on the cover. This guide assumes that you may know nothing about the 3D modeling software, so it starts the course from the very basics. In subsequent chapters the author builds a computer model of the P-40B fighter, gradually introducing new methods and tools. Every step of this workflow is shown in numerous illustrations. This second volume ("Modeling") describes how to build an accurate 3D model of a historical aircraft, introduces the Reader to various modeling methods. You can learn here how to use for this purpose a popular, Open Source program: Blender. |
Spis treści
9 | |
10 | |
11 | |
12 | |
18 | |
24 | |
Details of Blender 3D | 415 |
Appendices | 577 |
Glossary | 654 |
Acknowledgements | 655 |
Bibliography | 656 |
657 | |
About the Author | 683 |
Kluczowe wyrazy i wyrażenia
3D cursor additional Adjust aileron aircraft angle auxiliary axis base Bevel blade Blender blueprints Boolean bottom bulkhead camera circle close collection color command complete contains contour copy corner cowling create cross-section curve cutter dimensions door drawing edge loop Edit example Extrude faces fairing Figure final flange flap frame front fuselage geometry global hinge initial Insert intersection lower marked match material menu mesh middle mode modifier Move named object opening option original outer panel plane projection propeller rear recreate reference remove resulting rotate rounded scale scene segment Select separate shape sharp Shift shortcut shows side Slide smooth station step Subdivision Surface surface Switch trailing edge transformation trim turn upper vertex vertices viewport window windscreen wing