Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7

Przednia okładka
"O'Reilly Media, Inc.", 9 gru 2010 - 540
3 Recenzje

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format.

Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish.

  • Learn game development from 2D animation to 3D cameras and effects
  • Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
  • Build three complete, exciting games using 2D, 3D, and multiplayer techniques
  • Develop for and deploy your games to the Xbox 360 and Windows Phone 7

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Recenzja użytkownika  - aethercowboy - LibraryThing

XNA is an application framework provided by Microsoft. It integrates into their Visual Studio applications, and lets you, the user, create video games playable on the Windows PC, Xbox 360, and Windows ... Przeczytaj pełną recenzję

Spis treści

Chapter 1 Whats New in XNA 40?
Chapter 2 Getting Started
Chapter 3 Fun with Sprites
Chapter 4 User Input and Collision Detection
Chapter 5 Applying Some ObjectOriented Design
Chapter 6 Sound Effects and Audio
Chapter 7 Basic Artificial Intelligence
Chapter 8 Putting It All Together
Chapter 12 3D Collision Detection and Shooting
Chapter 13 HLSL Basics
Chapter 14 Particle Systems
Chapter 15 Wrapping Up Your 3D Game
Chapter 16 Deploying to the Xbox 360
Chapter 17 Developing for Windows Phone 7
Chapter 18 Multiplayer Games
Appendix Answers to Quizzes and Exercises

Chapter 9 3D Game Development
Chapter 10 3D Models
Chapter 11 Creating a FirstPerson Camera

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Informacje o autorze (2010)

Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.

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