Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7"O'Reilly Media, Inc.", 9 gru 2010 - 540 Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish.
|
Spis treści
1 | |
7 | |
15 | |
Chapter 4 User Input and Collision Detection | 49 |
Chapter 5 Applying Some ObjectOriented Design | 67 |
Chapter 6 Sound Effects and Audio | 85 |
Chapter 7 Basic Artificial Intelligence | 103 |
Chapter 8 Putting It All Together | 125 |
Chapter 12 3D Collision Detection and Shooting | 235 |
Chapter 13 HLSL Basics | 265 |
Chapter 14 Particle Systems | 299 |
Chapter 15 Wrapping Up Your 3D Game | 323 |
Chapter 16 Deploying to the Xbox 360 | 345 |
Chapter 17 Developing for Windows Phone 7 | 365 |
Chapter 18 Multiplayer Games | 397 |
Appendix Answers to Quizzes and Exercises | 447 |
Chapter 9 3D Game Development | 171 |
Chapter 10 3D Models | 201 |
Chapter 11 Creating a FirstPerson Camera | 217 |
Inne wydania - Wyświetl wszystko
Learning XNA 4.0: Game Development for the PC, Xbox 360, and Windows Phone 7 Aaron Reed Podgląd niedostępny - 2010 |